![]() Viewmode litlightmapdensity – Renders scene fully lit using a special shader that displays the density of texels for the lightmap on each surface. Viewmode shadercomplexity – Renders scene using a special shader that displays the complexity of the material being used by each surface using specific colors to denote ranges of shader instructions Viewmode texturedensity – Renders scene using a special shader that displays the density of texels for the diffuse channel on each surface using specific colors to indicate the density ![]() Viewmode lightcomplexity – Renders scene using a special shader that displays theĬomplexity of the lighting on (number of dynamic lights affecting) each surface using specific colors to denote the number of lights Viewmode lightingonly – Renders scene using only the lighting information on the geometry Viewmode brushwireframe – Renders scene in a wireframe view showing brush edges Viewmode wireframe – Renders scene in a wireframe view Viewmode unlit – Renders scene with flat shading, i.e., no lighting Show depthoffield – Toggles the depth of field Show volumes – Toggles display of volumes Show paths – Toggles display of paths or navigation meshes Show skelmeshes – Toggles skeletal mesh rendering Show staticmeshes – Toggle display of static mesh geometry Show postprocess – Toggle display of post process effects Show collision – Toggle display of collision primitives Show rigidbody – Toggles visibility of rigid bodies and their collision points. Show particles – Toggles display of particle geometry Togglehud – Toggles the visibility of all HUD items. Showhud – Toggles the visibility of all HUD items. Stat levels – Toggles display of a list of currently active levels and displays their status through colour coding Stat unit – Toggles display of overall frame time as well as the game thread, rendering thread, and GPU times Stat fps – Toggles display of frames per second Use – Makes Hat Kid interact, or attempt to interact.įreezeframe – Forces the game to pause for the specified delay time (when tested escape immediately resumes the game) Showmenu – Functions identically to pause Jump – Makes Hat Kid jump (pretty obvious)ĭuck – Makes Hat Kid duck (pretty obvious) ![]() Invertturn – Inverts the mouse horizontally Invertmouse – Inverts the mouse vertically Showdebug – Toggles the overall display of properties of the player’s current ViewTarget Killparticles – Deactivates particle systems and destroys all particlesįOV – Changes FOV to given number (max 170, min 1, default 90) Playersonly – Set the world to only update players, ignoring all other actors Setjumpz – Changes your jump height (default is 540 -) Teamsay – Functions identically to “say” command ![]() Playercamerazoomout – Zooms the camera out Togglefirstperson – Toggles first person (you cannot move while in first person) Stopfire – Equivalent of releasing attack button Startfire – Causes Hat Kid to attack with her umbrella or use the hookshot when available (equivalent of holding down attack button) Open – Loads the inputted map (check HatinTimeGame\CookedPC\Maps) for maps. Setgravity – Changes the gravity (default is -750 – Jammy) Setspeed – Modifies Hat Kids ground speed and water speed (only seems to work in water) Teleport – Teleports the player to the surface they are looking at Slomo – 1 is default, modifies the games speed (seems to reset when using the time stop hatĬammode – Toggles a freecam similar to the camera badge, however it isn’t tied to Hat Kid (note: The camera will still collide with geometry and the field of view will change to something lower, but this can be fixed with the command fov 90) God – Toggles God Mode, making Hat Kid lose no health when attacked or damaged Ghost – Puts the player into a ‘ghostly’ state where they can fly, pass through geometry, and are not affected by damageĬhangesize – 1 is default, changes the size of Hat Kid Summon HatinTimeGameContent.Hat_Collectible_RouletteToken – Creates a rift token (warning, be careful using this command if you haven’t done any time rifts your game will softlock)įly – Similar to ghost, but the player is able to collide with geometry (interestingly, touching a tightrope disables flying) Press ~ or tab again to exit out of the command prompt.Įnablecheats (necessary to use the commands).Now you can enter in any of the commands from the list to activate them.After restarting you can activate the command prompt with ~ or tab.To use the Developer Console functions you first need to activate it in Game Settings. Please use them with caution, I am not responsible if you break your game. List of commands to use with the Developer Console. A Hat in Time: Where to Find All Gift Boxes.A Hat in Time is a cute-as-heck 3D platformer featuring a little girl who stitches hats for wicked powers! Freely explore giant worlds and recover Time Pieces to travel to new heights!
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